Passing layers. Layers of Fear: Inheritance Walkthrough About this guide

The incredibly ambitious horror game Layers of Fear, which amazed everyone with a variety of game situations and a great psychedelic atmosphere even at the early access stage, is finally released - not only on PC, but also on PlayStation 4. We tell you how to cope with all the difficulties that await crazy artist in this game.

Prologue

Familiarize yourself with the management - and in good luck. To control here, the traditional navigation keys and two mouse buttons are used. Head to the first door ahead, aim at it and press the left mouse button to "grab" the door, then drag the mouse to open the door. You will find yourself on the first floor of the house: the door on the right leads to the kitchen, there, in turn, there is a door to the pantry. On the left, the door on the first floor, smeared with paint and with a note, is still locked. This is your workshop, in which you have to create beautiful ... or not.

Also near the workshop there is a door through which you can get into the basement. After going through the basement, you will come across another door - locked. Moreover, on the ground floor there is an entrance to the bathroom.

Exploring the house, inspect lockers, bedside tables and chests, look for various items and read notes - they contain a lot of interesting and important things for understanding the plot of Layers of Fear.

So, go up the stairs - you will find yourself on the second floor. You can play the piano - however, it will close after you press the keys several times. You will also hear some noise coming from your office - you need to go check. Once in the study, take the note and the key from the table - the latter will be placed in your inventory.

On the second floor there are two more closed doors, a nursery and another room. After wandering around, go down: you need to open the door smeared with paint with the found key. Walk around the workshop, look around - you will find yourself here more than once. Finally, tear off the fabric from the easel in the center of the room - and don't be scared.

Episode 1


Exit the workshop and find yourself in an unfamiliar place. Go through the door - so you again find yourself in another incomprehensible room. In the window you can see the fence on which something is written. When you read the inscription, the window will close by itself. Go to the door through which you got here, go through it to find yourself in another corridor. Walk forward until you reach another door. After passing through it, you will find yourself in an office: in it on the left, not far from the table, you will find a chest on a cabinet - while it is closed with a combination lock. Go to the opposite wall, turn left and light three candles. The numbers 5, 4 and 8 will appear on the paintings, which, as you might guess, serve as a code for the lock on the chest.

Examine the chest lid and examine the ring found inside. A door will appear between the two sculptures - go through it. Move on, go into a room with armchairs and a fireplace. In the painting on the wall, you will see a boy doll - look at it and you will fall into the basement through the floor.

Go to the barrel with a candle, turn left and go further until you run into a wall. Use the switch - it will activate the light in the basement. Behind will appear creepy pictures. Go up the stairs and use the lever. Go back to the room from which you fell into the basement.

Go through the door on the left and down the corridor - one of the paintings on the walls will fall down. Turning it over, you will find a picture of your wife. After waiting a bit, go through the door located nearby. Go to the picture that hangs over the fireplace, wait until it undergoes metamorphosis, turn around, go through the same door. You will find yourself in a bright room.

Open the door on the right, step forward along the corridor, turn left and go through the door. Go through the back room into the kitchen. Examine the painting hanging on the wall. Now again go to the door that was locked - the light will go out, return to the picture. Grab a piece of leather, run through the door to get into the room with the easel. Interact with him.

Episode 2


Go through the door, then through the bars you go into the elevator. Close the grate and pull the lever to the right - the elevator will start moving up. Come out and inspect the two doors on the left, one on the right and one at the very end - they will all be locked. However, when you return to the first door, you will see that it is now possible to go through it. Take the key from the nightstand. Read the note. Leave this room and go to the room opposite. There will be a painting showing a woman at the piano. Check out the notes.

Go down the corridor again, turn left. There is a door ahead that needs to be opened with the found key. Go up the stairs to the attic. Turn around - you will see another door. Go through it into the corridor. Near the small table there will be a chest that needs to be examined. See the door on the right? Go through it. One more door - and you will find yourself in a well-lit hall.

Examine the two turns and go through the door in front to enter a room with a rocking chair and a fireplace. After passing through the door ahead, you will hear incomprehensible sounds. Turn around - the room will be destroyed. Returning back to the room, you can find a safe to the left of the door.

Go through a series of doors, turn right when you see a picture of dogs, go through two more doors - you will enter a long corridor. Open the door at the very end to reveal a large painting. Turn around, go to the wall and look at another painting. Turn around - you will see another corridor.

Now you need to enter the room on the left. Go down the corridor - the door will close in front of you. However, passing near it, you will hear that it is open again. Return to the door, go into the room where you will see a table and a bed, next to which you will find the key. Grab the key, turn around and listen for someone knocking on the door. Light three candles and open the door.

Exit the room, go to the portrait on the left - a colorful trail will still lead to it. When the portrait changes, turn around - a cane will stick out of the portrait. Take her.

Go back and open the door with the key. Go to the bedroom - there will be a gramophone in the middle of it. On the right on the bedside table, take the plate - insert it into musical device and start it by turning the knob several times. Go to the door through which you entered the bedroom. If you did everything right with the gramophone, then this door will begin to change shape. If not, play around with the tool some more. On top of it there is a speed switch - at maximum speed, play the first and second tunes, which can also be switched with the button under the pipe. At one of these moments, the door should begin to change if you approach it.

Now the whole room will change beyond recognition. Take the jar of blood behind the gramophone. Use the gramophone again - at medium speed, play one of the tunes in normal mode. Go to the door while the music is playing - the door will become a regular door again. Go through it, then through another. Once in the room with the easel, inspect the bottle located on the cabinet on the left. On the right there is a kind of cabinet with six sections - it will contain items found by the artist. Click on the easel to continue the walkthrough.

Episode 3


Go through the door, turn right and go through another door. The piano will move back when you approach it. There will be a bedside table near the piano, find a note in it and read it. Go back, you will find yourself in a different place - on the left in the cabinets, find the picture.

Go further, go through several doors - behind one of them you will see a wall with a chain. Turning around, you will find that one door has disappeared. Turn around and go through the passage. Opposite you will find a door - when you open it, a doll will fall, on the neck of which there will be the key you need.

Follow the corridor until you reach the glass through which you will see the room. Getting into it is as easy as shelling pears: just turn around. Find the calendar in the cabinet, go through the door on the left, go through several doors and find yourself in the already familiar hall.

Go through the door, look at the canvas located on the right. Take points. Return to the hall and go through the door on the right. There is a ladder on the left - go down it. Walk in circles, listen to the phone ring. On the right in the cabinet you will find a note. Then on the floor you will find broken phone. When he starts doing strange things, go further - you will find a bedside table on the right, on which the phone will suddenly appear.

Now you need to go back - then in the end the phone will fall and break. Pick up the phone. Keep walking until a door appears on the right, through which you need to go through and open another door. Upon entering the room, at the top you will see a table with a drawing.

There is a switch near the open door - turn on the light so that the room becomes the same again. Through the door, go further, observe the metamorphosis of the corridor. Turn to the door and press the switch. Walk down the corridor and enter the elevator. Get down on the elevator down.

There will be a chest at the bottom right - read the note from it. Go through a series of doors until you reach the bathroom. Look at the doll there, find the note. When you get back, look to your left. Lower the pallet down, go along the corridor, through the door you will go into another corridor.

To the right there will be closed doors, but the third door can be opened by moving the bolt. Turn on the light, go inside - move the drawer in the cabinet on the right. Take the drawing from there.

Now exit and go through the door on the right, which is visible at the end of the corridor. You need to open one of the four doors through which you came here. Go down the corridor, open the door and go down to the basement. Play the piano. In the basement, everything will start to fly, run until everything falls down. Finally, on the cabinet you will find a box - it will contain a bone that you need to pick up. After leaving the basement, you will see an easel. Use it.

We open the door and enter the hall. We rise to the second floor and in the office we take the keys from the table. We go down to the first floor and open the locked door to the workshop. We pull the fabric from the easel.

We leave the room. Everything around has changed. We go forward (there is nowhere to get lost here) until we reach a room with a locked chest. Light the candles in another corner of the room, and the numbers will appear in the pictures - 548. We enter them on the lock on the chest, after which it opens. We leave through the appeared door between two busts. After reaching the next dead end room, go to the painting opposite the entrance, with the upside down doll, and then fall down.

Go to the stairs and turn on the light, go up the stairs and lower the lever. We reach the office and go to the opposite part of it, where it hangs big picture Above the fireplace. When all the furniture is turned over, we go back. Again we go along the corridors until we reach the kitchen. We are trying to open the door on the opposite side. When the light goes out, we approach the big picture and look at it, after which we take a piece of skin. We leave and get immediately into the workshop. Interact with the painting and the canvas will begin to transform.

2. Paint

Video walkthrough

Exit and turn the lever to the right to take the elevator. Exit and go down the corridor. All doors are closed. When you reach the end of the corridor, one door behind will open. Enter it and take the key. Exit and go right. Open the locked door with the key and go up the stairs to the left. When you reach the fork, go straight to the only room available for visiting. Go forward all the time until you reach the corridor, at the end of which, after opening the door, there will be a picture instead of a passage. Walk back and go through the door on the right. Again, there will be no special forks. Enter the door that will slam shut when you are nearby and take the key and light the candles. Don't exit until the walls are back to normal. Exit the room and go right and open the door with the found key.

In the bedroom, take the record from the table and put it on the gramophone, then turn the knob to make it play. Spin then again to make the room normal. Take the bottle from the floor and go back. Go straight to the workshop. Use the found bottle of blood on the canvas.

3. Primer

Video walkthrough

Exit the workshop and go right. Go to the end of the corridor where the piano went, and then exit through the same door you came here. Having reached the room from which there will be no way out, turn around, after which a passage will appear. When you reach the glass door, turn around and find yourself in a room, not in a corridor. When you reach the crossroads, turn left and go down the stairs. Further there will be a corridor with a telephone, which will always appear on the table. This will go on indefinitely, so just go to reverse side until the phone falls under your feet. Pick up the phone and go further down the corridor until you reach the door.

You will enter a room where everything is upside down. Click on the switch on the wall to turn on the light and everything falls into place. Exit through the door and go to the elevator. Turn the lever to the left to go down. Further the path is linear. On one of the sites you will be blocked by a pile of wooden boxes. Drop the pallet and move on. You will reach a room with four doors. Behind three of them there will be a wall, and through the rest you will get into the corridor. Next, go down to the basement and press the keys on the piano. All items will start flying. We are trying to get out of the basement the same way, but the door is closed. We go back down and go in pitch darkness to the only translucent object, take it - this time a box with a bone. We leave the basement and use the item found on the canvas.

4. Brush

Video walkthrough

We leave the workshop and go straight down the corridor. Again, there is a wall behind all the doors, and then the doors completely disappear. We spin until a passage appears. Further the path is linear. We reach the dead end room and take children's shoes and go back. When we reach the fork, we go to the right. There will be repeating rooms next - go all the way until you reach a locked door. Try to open the doors several times until one of them gives in. In the next room, look at the picture several times to start the bacchanalia. A passage will appear and go through it. Go straight down the corridor. At the end there will be repeating elements of a zigzag corridor - just go in the opposite direction and immediately turn left. Go to the doll on the floor in the red lit part of the hallway.

We leave the room and go to the white door through which we get into the nursery. In the chest of drawers next to the bed, we take the winding key and insert it into the carousel toy in the middle of the room. After the trip, we pick up a tuft of hair from the crib. We are trying to exit through the door, after which we turn around and go out into the already vacant doors. We go to the right and immediately get into the workshop, where we use the found item on the canvas.

5. Finishing touches

Part 1

Part 2

Video walkthrough

We leave the workshop and walk in a circle until the central part appears opened door. We pass into it. The light will turn off in the room, so we find the lamp and turn it on. After the chaos is over, we go out into the corridor, and then into the only door leading from this corridor. Further the path is linear. Having reached the locked door, look under your feet, there will be a key on the floor nearby. Open the door for them and move on. The next locked door opens easily - you just need to move the latch. At the end you will reach the room in which you will be locked up. There will be a piece of paper with numbers on the barrel. See which lines lead to, for example, a cat. We enter them (341) on the lock, after which it will open. You also need to move the bolt to open the door. Walk along the corridor until the path ahead is blocked by fallen floor elements. Go back to the opening door with a bright light source. Entering the room with big picture at its opposite end, approach the painting. The hell will start again. Spin around until the main character passes out.

Go through the corridors until you reach the first room. There will be a closet on the left. Open its doors. There will be a room inside. Take the handle from the table and move on. Go to the mechanism that serves to lock the door and insert the handle into it. Turn either the handle or pull the chain hanging in the middle of the room to open the door. Go into it and lower the lever on the left. Go further along the corridor. Entering the room with the upside-down painting over the fireplace, turn off all the lights (the lamp on the table, as well as the switch next to the entrance). A new door will appear - try to go through it, then go through another door and go down the elevator. In the room we find a clock in the chest. We examine them and go back into the corridor. We reach the office. The phone starts ringing. Go to the bookcase where the bell comes from and pull the book.

Pay attention to the picture above the fireplace - it will show the code - 363. Interact with the phone, and then dial the three numbers shown in the picture. Another phone starts ringing. Approach the painting and look up. Then go back to the place where there was a secret place with a phone. Now there is a corridor. Walk along it to the end, and then along the narrow ledge to the left. There will be another phone. We interact with him, after which we observe how the cabinet falls. The numbers are written on the back - 853. We dial them on the phone. Again we pass along the ledge to the room with the phone and interact with it. Exit and follow the ledge to the opposite end. The door on the other side of the room will open and the numbers will appear - 354. Go back to the phone and enter them. Walk along the pallets to the phone, and then back until you fall down. Once in the room, interact with the phone and then take what's left of it. Exit the room and use the severed finger on the painting.

6. Critical eye

Part 1

Part 2

Video walkthrough

Exit and go right, then straight ahead. There will be no further forks. Having reached the ugly painting in the center of the room, take a closer look at it, after which the paintings will fall. Stand in the center and wait for the door to appear. Exit through it. Along the corridors you will reach the door in the floor. Open it and fall down. Exit through the door and go further. There will be a locked door along the way, which opens after you move the bolt. Continue on until you reach a burning bed. Take bandages from the table. Go out into the corridor and go further until you reach the bathroom. There, dive into the bathroom several times until you get a jar with an eye. Take it and leave the bathroom.

When you reach the room with the chessboard, take two checkers (they are on the chests of drawers), and then go to the chessboard. A child will appear. There, on the chair, take another checker and return to the board. Another part of the room will appear. Go to the picture there and wait until everything falls out of it, including the checker. Pick it up and return to the chessboard. A part of the bathroom will appear. Take two checkers (one from the chest of drawers, the second - on the stairs). The kitchen will appear. Take the checker from the scales and then take the weight from the oven. Put it on the scale and return to the chessboard. A section of the cabinet will appear. Enter it, and then return to the board. Wait until the bacchanalia ends and you will find yourself in the workshop. Apply the last piece found on the canvas to complete the painting. Further differs from the endings, but no difficulties should arise. Or nothing will need to be done, because. the game will end, or you will have to go downstairs, go into the workshop and remove the fabric from the picture.

Ending Guide

Attention! Spoilers!

There are 3 endings in the game:

Selfish ending

The painting depicts the artist himself (self-portrait). Ignore your family and focus on the pictures.

  • Never die (never get close to your wife)
  • Look at the pictures often
  • Follow the rat whenever possible
  • Only interact with items that are necessary to progress through, or items related to the artist's selfish personality (e.g. broken glasses)
  • Possibly only obtainable by very slow progression
  • Possibly only obtainable after a neutral ending

Neutral ending

The picture shows only the wife. The ending that most players get is the one we have in the video walkthrough. Collect items and die a couple of times.

Remorseful ending

The painting depicts a wife and child. It's the hardest one to get.

  • Ignore all things related to the selfish past of the artist, except for those necessary to pass
  • Approach your wife every time she appears and “hug” her
  • Ignore rats and paintings as much as possible
  • During the children's chapter, approach the child in the red room instead of backing away.

You can start the Layers of Fear plot add-on even if you lose your saves after completing the main story.

FIRST FLOOR

Our article describes the sequential actions that were taken by the author to complete the game from start to finish. You will learn where to look for children's drawings (collections).

Kitchen

Upon arrival at the mansion, press the F key to turn on the flashlight. Open the door ahead and go to the right side. If you remember next door leads to the kitchen. Go to the far left of the kitchen to be in front of the utility room door. The memory will start. You can open the door (or not at all) to see the dog run away. After the memory, go to the very back room and take it from the wall first drawing.

Drawing from the back room in the kitchen.


Bathroom and utility room under the stairs

Return to the hallway and look at the stairs. On the right side of it there are two doors. One of them is destroyed and leads to the bathroom. There is nothing to do inside. Approach and open another door, directly under the stairs. Sign in small utility room and look to the left. Several mousetraps are scattered on the floor. The second memory should start. Here you can also do a certain action: before the father comes to the door, move the bolt on it to save the "little furry bastards". But you can not do the same action! After the memory, pick up from the floor second drawing.

Drawing from the back room under the stairs, on the first floor.


Artist's workshop

Follow the hallway again. There are two doors on the left side of the stairs. The right one leads to the basement, and the left one leads to the artist's studio. Go to the workshop first. Taking a few steps forward, you will see a new memory.

Pick up the brush on the right side of the easel, and then click on it to draw a pink horse. After the father's screams, go behind the easel and see the same bedside table with a brush. Pick up the brush again and apply it to the easel. The girl will draw green trees. The father will offer to choose another season for them, when they become a little older and wiser.

First, take the tube of green paint on the cabinet on the right and apply it to the painting. Trees will become greener, but this is not enough. Look around the house. Find cabinets in a row. You must go after them and find a tube of red paint on the farthest stand. After taking it, return to the picture and click on it. It's autumn! At the same time, the crayon should not be touched, otherwise, if it is used in the picture, you will have to start over.

Next, you need to thicken the clouds. Look to the left and see a low pedestal. Go behind it and move to the very end along the corridors until you see a portrait of a woman hanging on the wall. Get close to him, then turn around. Suddenly, a bookcase will appear behind you. Turn towards the portrait again, but the wall will no longer be here. Move along the corridor until you see numerous children's toys. Climb up the slope and see a shiny object on the windowsill. But it's impossible to reach him. Go down and find a big ball (basketball). Position yourself so that you can climb up the slope and push the ball in front of you. At the very top, the ball should fall into a recess in the floor, after which you can go to the window and pick it up from the windowsill tube of blue paint. Go back and apply it to the painting.

The artist asks to make the picture lighter. Exit to the corridor and move even further. Go where the dog is walking. Find here tube of yellow paint, then go back to the picture. You will need to wander around a bit for the fire to disappear. Apply the tube to the painting, and then see how the memory ends.

Back in real world, click on the wall in front of you. Your heroine will hang two found drawings. From the pedestal, standing just at this wall, take third drawing.

On the right side is the third drawing, which you will find directly in the artist's studio.


Basement

We continue the passage of the game Layers of Fear: Inheritance on the site site. Leave the workshop and go down to the basement. Go to the very end until the memory starts. If you approach your father, he will scare you away. It would be more correct to approach the box on the left side and pick up a leaf with notes. Thanks to this, the father will immediately be able to play a melody. You will return to reality and be able to take away from a pile of papers fourth figure.

Basement drawing.


SECOND FLOOR

Climb up the stairs. On the second floor, go to the corridor on the right side. By right hand and there will be two doors ahead. At the left wall of the corridor there is a pedestal. On this pedestal find fifth figure.

Drawing from the pedestal, on the second floor.


Bedroom

The door ahead is closed. Therefore, go through the door on the right to get into the bedroom. Approach the gramophone. The memory will begin. You hear the mother's voice pleading for help. You can either do nothing or start the gramophone by clicking on its top. In the first case, the bed will burn down, and in the second, mom will thank you and calm down. Returning to reality, turn around, open the closet and take the one below. sixth figure.

Drawing from mother's bedroom.


Office (library)

Return to the stairs. Go to the only remaining passage leading to the office. Approach the table to start the memory. Look around. Please note that there are pictures of mother and father hanging on the wall. The door to the right leads to the father, and the door to the left leads to the mother.

Go to the right side. It will be necessary to try several times to open one or the other door. In the end, you will be able to go into the living room with a fireplace. You will hear your mother's voice. Go to the piano and try to play it. Press the keys, ignoring the fury of your father. Wait for your mom to ask you to bring crayons. There is an armchair in the center of the room, and a cabinet behind it. Open this drawer and take out the box of crayons. Return to the piano and you will see that colored figures have now appeared on the notes.

Click on the piano and you will see that they are now on the keys. Play the melody by pressing the keys in the following sequence: square, circle, heart, square, circle, triangle, star, triangle, circle, cross. The father will praise the girl.

Leave the room through the same door. Go forward along the corridor, go through the door at the end. There is broken furniture everywhere in the room. You need to move through the next door. But on the right side there is a cabinet with several drawers.

Go through the door, another and again you will see the separation on the wall. The path to the left points to mom, and the path to the right points to dad. Since we already went to the right earlier, we will continue. A closet will fall in the room with four forks. You can only go left. In this room, on the right side of the chest, there is another door. Pass through it. After a series of memories, approach the horse. Go through the door further.

torn pattern

You will hear the music again. Move through the destruction. There will be no further path. Just look around until a passage to the right appears. Go down the corridor and you will see a ladder leading up. Do not hurry! There is a cabinet next to the table and chairs. Look inside it and you will find first piece of drawing.

Go around the table and see another ladder that goes down. Get down, go around the table and knock over the portrait of the mother. Behind him you will find second piece of drawing. Go even lower. On this floor, a knife sticks out in the globe (for reference). Go around the fallen chandelier to see a grim painting on the wall. On the right side of it is a small closet. Push him to make him fall into the fire. Wait a couple of seconds and see how it falls third piece of drawing. The picture is assembled - it depicts the girl's mother.

You can go even lower. There is nothing inside the closet on the right. Go left, through a narrow passage and on the floor you will find a photo of a girl and a dog. It won't give you anything.

Go back up the stairs. Move along another flight and open the door. Go left and on the wall on the left side you will see the same picture with the image of mom. Click on it and listen to the words of the father.

locked box

Enter the room through the door left hand, a little further than the hanging picture. Look into the cabinet on the left side. There is a locked box here. Notice the red vase in the opposite corner. Knock it over to pick up the key. Using the key, open the same box inside the cabinet and take picture

Follow through the door and again you will see a fork. You should notice that depending on your choice, everything most the walls are occupied by the father (or mother, if you moved in her direction). Follow your father through the door on the right.

Don't rush up the slope. Go around the pile of objects and find a newspaper clipping. For information. Rise higher. You will need to move the toy piano in two places in order to use it to climb higher. Pull out the drawers from the cabinet, on which you can climb up. Click on the ball and turn around. There is an abyss in front of you.

Pull out the box on the left side and move up on it. At the fork, turn to the window on the left to inspect the cake and listen to memories of your daughter's birthday. Return and follow another route. Reach for the board to lower it. Move back to the cake and follow further along the boards. Finally, inspect the painted cake.

Go through the door, try to get close to the sofa in the next room. After a series of memories, pick up a bottle of mother's medicine. If you always went to the left, where the mother's portrait points, then you will find a broken bottle of whiskey here. Go through the door behind the sofa.

Open the door ahead and in the back room with toys, on the floor, find picture. However, it has nothing to do with what you hang on the wall in the artist's studio.

toy cat

In the next room you will see a broken toy cat. On the right side there is a structure that allows you to climb onto the chair, from there to the table, and from the table go to the far pedestal for about an hour. From the clock you can pick up the gear, from the table - the lid with which the bank is closed. But neither one nor the other detail is suitable for a toy cat. Look around and notice on one of the bookshelves a red wheel, the same as the other three on the kitten. Climb up the toy piano to the chair. Go to the right side to go from the chair to the cabinet. From the cabinet you can reach the wheel. After dropping it down, get down and take it. Use the wheel on the toy cat. Next to him, pick up the clockwork key, which you install instead of the tail. Follow the kitten.

You need to stay close to him. Go through the door and examine the father's portrait. You will hear his last words.

You will return to reality. Take away seventh figure from the desk in the office.

The drawing that will appear after passing the memory in the office (second floor).


Children's room

Exit to the second floor and go down the corridor to the right. Open the white door at the end to enter the empty children's room. Approach the painting hanging in the far right corner. Getting closer to her will trigger a memory.

Just look at the easel, behind which stands the father. Don't take your eyes off him. The screen will stagger, and you will have to use the mouse to adjust the view. Eventually, the memory will end. Pick up figure eight, lying on the floor near the picture.

Drawing from the children's room on the second floor.


Last drawing (room with portraits of his wife)

To find the last drawing based on the passage of Layers of Fear: Inheritance to the site, return to the second floor and approach the sofa opposite the steps. Approach the sofa from one side or the other until the memory starts. After that, you will be able to choose whether to drive the dog out of the chair or not. If you don't send him away, your father will scold him.

When the memory ends, go to the room with scattered paintings and in the right corner, closest to the entrance, find ninth figure.

Drawing from a room with portraits of the artist's wife.


By the way, when you look through the key memories and participate in them, you will be shown to the door located at the end of the right wing on the second floor, a little further than the bedroom. If you go there, you will see the final cut-scene.

But first, go down to the workshop and click on the wall on the left to hang all nine drawings. Move them so that you get an image of a girl. What that means, I haven't been able to figure out.

NOTE. If you turn off the flashlight, then instead of the image of a girl, you will see a rat's head with a hat.

What should come out of the nine drawings found.


Now, to complete the game, go up to that same room on the second floor.

More about choosing

So, when you go through the flashback that starts in the office on the second floor, you will have a choice: go to the right or left side. Regardless of where you go, the sequence of passing will be the same. At the same time, in some places, completely different sound memories will go. If you move towards the father, then in these memories the father will be presented in best light. If you move towards the mother, then it is the mother who will become a victim of the madness of her husband (the girl's father).

When you enter the children's room at the end of the game, you'll see a completely identical cutscene regardless of your previous choices.

Walkthrough is relevant for all versions of the game

Control The character in the game is made using the keyboard and mouse. Keys WASD we move around the game world, by moving the mouse in the selected direction we turn the view camera, by pressing the left mouse button (LMB) we interact with objects, and by pressing the right mouse button (RMB) we bring the view closer to the object. For accelerated movement, use the key " leftShift».

Menu has a set of standard options. From the game, the menu is called up by pressing the key Esc.

Inventory, as such, is not used in the game. Items are picked up and applied automatically. The item that is available is displayed in the lower right corner of the screen.

Preservation progress in the game happens automatically. Save, kind save0 , are located at (for Windows 7):

CUsersuser(or assigned username) →AppData(hidden folder) →LocalLowBloberteamLayersofFear → 0 .

About the game. In this game, in addition to the main one, there are three more story endings. They depend on how much progress you make in the game:

    • The final " self-portrait»- it is necessary to collect all the available memories regarding the artist and all the drawings of rats. At the same time, objects relating to his wife, mirrors and chairs, the ghost of his wife in episodes 4 and 5 should be avoided, and you should also not die during the game.

      The final " Portrait of wife and child»- at the end of the game you will be able to see their portrait if throughout the game you collect all the memories and souvenirs from the past, but do not touch the drawings of rats.

      The final " portrait of wife» - it is necessary to complete the game without collecting souvenirs from the past, drawings of rats and memories. You need to die once at the hands of the artist's wife.

There are three types of collectible secrets in the game:

    Voteof the past (16 ) - these are notes and photographs of the artist from the past, which are stored in the album. You can view them between episodes when we find ourselves in the artist's creative workshop. The album is on the table in front of the mirror.

    Drawings of rats (16 ) - These are sketches depicting rats. The collected drawings can be seen on the workshop wall.

    Souvenir from the past (28 ) - these are active items, upon examination of which, the character gives his comments (unlike the mass of other available items).

About this guide

This guide provides ways to get all kinds of secrets available in the game, which will allow you to play the game a few more times to see all the endings.

The description gives only the main actions and movements, and does not indicate the location of all active objects and entries that allow revealing the plot component of the game.

Attention. Obtaining achievements for owners of the Steam version of the game is also not given.

“Each decision made by the player in this game affects the development of events. Here, as in life, it all depends on what doors you open, what memories you prefer to keep, and what dark corners you venture into.

Prologue

Basic steps

We start the game in a small room. We hover over the handle of the double door in front of us, and the cursor changes into a hand. Hold down the left mouse button (LMB), move the mouse to the side, and open the doors.

We read the note pinned to the door of the workshop.

The maid reports that she did not enter the workshop, and that she took the key to the workshop to the study.

We go up the stairs to the second floor.

We go into the office.

We pick up the key from the workshop, lying on the table. We go down to the first floor, open the door with the key.

We go into the workshop, remove the canvas from the picture on the easel. We leave the room and suddenly find ourselves in a changed environment.

Episode 1. Canvas

On the locations of the first episode you can find:

  • Voices of the past - 2;
  • Drawing of a rat - 3;
  • Souvenir from the past - 3

We pass along the corridor. We open the door at the opposite end of the corridor.

We enter the room, follow to open window followed by the rain. Suddenly, the window slams shut. We turn around and leave the room.

The corridor has changed again.

We open the cabinet, standing in the light pocket on the right.

We examine the chest locked with a combination lock and understand that we need a code to open the chest.

We head to the right corner of the room, light the candles and observe how the transformation takes place with the paintings and the numbers appear on them.

  • Note. The numbers are set randomly.

We collect these numbers on the combination lock of the chest.

Open the chest lid.

We take out and study the ring with a stone - this is a souvenir from the past (1/28 ).

We leave the room through the door, over which the inscription is inscribed: "Never forget." We follow the corridor, open the door to the next room.

We head to the picture hanging on the wall opposite the entrance, to which the doll is attached. Suddenly the floor below us collapses, and we fall into the basement. We turn around, hurry to the exit.

We click on the switch on the wall, to the left of the stairs, and turn on the light.

We turn around and see that the picture that stood against the wall has approached and suddenly, for a few seconds, it changes. We pass by the picture to the barrel on which the candle burns.

We look at the wall on the left.

Pick up and review rat drawing (1/16 ).

“Mice in the dust. Even in my lungs. Dirt from ugly rodents. There are a lot of them all the time."

From the table with the bust on the right we take the letter - this voices of the past (2/16 ). We go up the stairs.

We turn the lever on the wall, and open a secret exit.

We find ourselves in a room with a fireplace. On the antlers of a deer above it now lies a doll that was previously in the picture, and in the place of the picture in front of which we fell through the floor, another picture now hangs. We go out into the corridor, on the walls of which portraits hang. One of them, at our approach, breaks off and falls to the floor. On the reverse side we see the inscription "Painting is the deepest lie."

We turn the picture to the front side.

Let's take a look at the picture attached to it. a souvenir from the past (2/28 ).

We move to the next room.

We approach the portrait, and it changes.

We turn around and startle in surprise, because the room is transforming again.

Pull out the chest of drawers against the wall on the left.

We get rat drawing (2/16 ).

“Squeaking arsonists. Echoes of screams. They will stop at nothing. I won't give up that easily!"

We leave the room, and immediately find ourselves in another room, bright.

Through the door on the right we go out into the corridor. From behind the door on the left comes restrained female sobs.

We look at the window sill of the first window on the right.

Considering a comb - this is a souvenir from the past (3/28 ). Move forward, turn left. We open another door. We follow the room, lined with shelves with products.

We leave through the door at the opposite end of the room. We cross another corridor, we find ourselves in the kitchen. We try to open the second door, but it is locked.

Open the locker to the right of the door you entered.

We are considering rat drawing (3/16 ). We look at the picture, we notice vegetables falling from above.

Again we try to open the second door, which opens, but behind it is stone wall, and suddenly a knife sticks in the door frame.

We turn around and observe how the light goes out in the room, and its transformation begins again. We approach the picture, look at the changes that have taken place.

We take a piece of skin from the canvas, which appears in the lower right corner of the screen. We leave the kitchen through the door through which we entered.

We are in the workshop. We apply the skin to the picture.

Two bloody flamingos appear in the picture.


AT last years horror films are gaining popularity in the field computer games. Previously, the horror genre was mainly represented by projects such as Resident Evil or Silent Hill, in which you had to fight various monsters in a frightening environment. However, now everything has changed a little, and from horror shooters, games have turned into horror games. The bottom line is that you are not given any weapons, you do not need to kill monsters, ghosts or zombies. Your goals can be varied, but you will have to go to them in constant fear, and usually they don’t just scare you to put pressure on the psyche - your character can really die. In general, now the genre of psychological horror thriller in the field of computer games has become extremely popular, and one of brightest examples is the game Layers of Fear, the passage of which will be discussed in this article. This project is relatively fresh and extremely attractive for those gamers who like to get on their nerves with pleasure. In the game, Layers of is not long, it is quite short, but it is extremely intense, so its conclusion will leave you with a storm of emotions.

The essence of the game

What is the essence of the Layers of Fear project? The passage takes place in a rather unusual way, you find yourself in the body of an artist who returns to his home in a frightening-looking mansion, where he begins to work on his masterpiece, and you have to help him with this. How? The whole game is divided into six stages, each of which corresponds to a certain stage in drawing a picture. Each of them will be filled with hallucinations of the protagonist, his memories of a terrifying past, as well as a search necessary items and solving puzzles in the mansion, reminiscent of the habitat of all the evil spirits from any horror movie. This guide will take you through each of the six stages of the game Layers of Fear - passing through places can seem quite difficult, but you can be sure that there are no impassable moments in this game.

Canvas

It is immediately worth noting that this article is devoted to original game, and not the Layers of Fear: Inheritance project, the passage of which describes further events already on behalf of the artist's daughter, whom he left to make a career in art. Inheritance has its own storyline and tells a completely different story. As for this game, it all starts with "Canvas" - this is the name of the first stage. Main character returns home, and you immediately need to start managing it. Go to the second floor to the office and take the keys from the table, with which you can open the door to the workshop located on the first floor. Once inside, look around - you will see an easel covered with a cloth. Pull this fabric down to reveal a blank canvas for you to work on. When you leave the workshop, all the fun begins, your character will have hallucinations, and the mansion will be transformed into real home horror. Despite all the nightmares happening around, get to the room with the chest, open it using the numbers that appeared in the pictures. After that, a new passage will open between the two busts - use it to get to the room with the painting, which depicts an inverted doll. When you stand next to her, you will fail. You will need to turn on the light and get to the office, where suddenly all the furniture will turn upside down. Then you need to approach the door to the kitchen, which will not open. Wait until the lights go out there, and go to the big picture, from where you take away a piece of skin - after a while, leave the room, and you will immediately find yourself in the workshop. It's time to use the skin on the easel so that it begins to transform - this will end the first stage of the game. As you can see, in Layers of Fear: Inheritance the walkthrough will be very different from the one described here. So on this moment you need to focus on the first part of the game.

Dye

The passage of the game Layers of Fear continues in the second stage, here you will need to leave the workshop and take the elevator upstairs. There you will not have much choice - all rooms will be closed. Get to the end of the corridor and one of the locked doors will open. Go inside, take the key and head up another floor. This floor will have several closed doors, one of which can be opened with the found key. There you will be able to climb the stairs again and exit into the corridor. Go to the far door and open it - instead of a passage you will see a picture, and another door will open behind you. Come inside, take the key and light the candles, you will see that the walls have turned into a real nightmare. No matter how scared you are, do not leave the room until the walls return to their normal appearance. The key you found is from the bedroom, go there and turn on the gramophone. Again, problems with the walls will begin, but this time you need not to wait, but to turn the gramophone knob again. When everything is settled, you will see a vial of blood on the floor. Grab it and head to the workshop where you need to use it on canvas. Already at this stage, you could see how frightening the game Layers of Fear is. A full walkthrough will scare you even more, so continue only if you are ready for it.

Primer

What else has prepared for you the passage of Layers of Fear? Full version The game has many more different surprises that will make you scared. So, in order to continue the passage, you need to exit the workshop and proceed to where the piano left. From there, you will need to return and proceed to the room from which you will not be able to get out when you find yourself there. Do not stand still - move and look around, and then the exit will appear by itself. After that, go down the stairs - a ringing phone will appear on each table on your way, which cannot be picked up. Ignore him until he falls under your feet himself - then pick up the phone and answer. Head into the room with the furniture turned upside down - once you turn on the light, everything will fall into place. Go to the elevator and go down the floor below. Next, you will find a small linear path, which does not paint much in the game Layers of Fear passage. A board, a box and other objects will block your path - it's best to get rid of the pallet. Go through the formed passage and go down to the basement. Press the piano keys and objects will start flying around the room, and the lights will turn off - try to get out of the basement, but nothing will work for you, the door is locked. We'll have to search the basement in the dark to find a box with bones inside. After that, you can already leave the room, return to the workshop and apply the box on the canvas.

Brush

In this part of the game, you will meet not only the ghost of your wife, but also the ghost of your daughter. In the process of passing you will find yourself in a children's room, from where you will need to pick up children's shoes. You will need to open one of the doors that are locked. Several attempts - and the door suddenly opens. Look at the picture - and the terrifying madness will begin again. When it ends, go further until you reach the place where all the turns begin to repeat. Just turn around and go the other way - you will again find yourself in the nursery, where you will need to find the key to the toy carousel and, as part of another hallucination, ride it. From the bed, take a piece of hair that you need to apply on the canvas when you return to the workshop.

Final touches

So it gradually comes to an end in the game Layers of Fear walkthrough. The safe in this level is opened with a special code, which you can find out if you play a child's game, once in a room, entering which you will find yourself locked. When you gain access to a huge room with a large painting on the wall, enter it. Go to the painting and look at it until the world goes crazy again. This time you won't be able to get off so easily, so your character will pass out. Waking up, go to the closet, opening the doors of which you will find a passage. Head inside and wander through the corridors until you can get into the office. There you will hear the phone ringing - it comes from somewhere in the area. Find the phone and answer the call - after that, look at the picture on which three numbers are written, which have very great importance in order to complete the passage in the game Layers of Fear. Lock code? No, many players believe that these numbers can be used to open the lock, but in reality they need to be dialed on the phone. This will repeat several times - on the last run, the hallucinations will be so strong that you will need to make your way to the phone on pallets. When you answer the call, start the road back - you will fall down. There you need to collect what is left of the phone, as well as a severed finger that you can use on a painting in the workshop.

critical eye

"Critical View" is final stage passing this game, so you have very little left. Now you need to go to the room where an ugly picture will hang in the very center. Look at her - suddenly all the paintings in the room will fall to the floor. There will be no exit from the room, so you need to stand in the very center and wait until he appears. Go into the corridor, wander around the house, looking into the room with the burning bed, from where you need to take the bandages. Go to the bathroom, where there is a filled tub. Dip your head several times in the water until you can find the jar with the eye in it. After that, go to the room, which will be the last one you need to visit in order to complete the passage in the Layers of Fear game. The Ouija Board is what many gamers see the first time they get there. But in fact, it turns out that this is an ordinary one and you need to collect figures that will appear in various rooms that suddenly appear out of nowhere. When you collect all the necessary pieces, the final demonic madness will begin. If you survive it, you will immediately find yourself in the workshop. Use the last item to complete your masterpiece.

Various endings

The game has three different endings, which depend on what exactly you did during the passage. Each one deserves to be replayed because each one gives you A New Look on the story that happened to the artist. In this project, it is rather difficult to define the endings as “good”, “bad”, and “neutral”, however, for convenience, they will still be classified as such.

good ending

With this ending, the artist’s wife and daughter are in the picture - he realizes that he ruined everything and that his life will never be the same, so he will burn all his paintings and die with them in the fire.

bad ending

The ending shows that the artist was working on a portrait of his wife, but every time he saw a good picture as a disgrace. As a result, he completely lost his mind and continued to paint pictures indefinitely.

Neutral ending

In this ending, the artist paints a self-portrait, is satisfied with what he will do, and hangs it on the wall, despite the fact that he used parts of his body. own wife to work on this "masterpiece".